Role: Creative Director

Developed in C++, Unreal Engine 5.2

Sorelle (Sor-elle-eh) is a student capstone project under USC Games’ Advanced Games Project (AGP), developed in Unreal Engine 5.2.

Sorelle is a whimsical 3D, 3rd person puzzle-platforming game with a twist: you play as three characters simultaneously. The sisters gain magical abilities and must use them to help the townspeople of the Sicilian-inspired island Isola Chiara fix their preparations for the festival and repair the town Cathedral stained glass, restoring its magic before it’s too late.

Sorelle: Level Design

Directed and Iterated Upon the game’s core 5 levels including platforming sequences, puzzles

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Cathedral Climb

Cathedral Climb

designed puzzles, platforming sequences, & unique environment mechanics for the final, climactic level of the game

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String Lights

String Lights

designed lantern object encounters, platforming, & lighting design for the nighttime level.

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Marketplace

Marketplace

conducted thorough level redesign + polish for two mid-game level sequences

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Pier

Pier

conducted thorough level redesign + polish for two early-game level sequences

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Sorelle: Cutscene Creation

Using C++, Blueprint-triggered events, & Unreal’s sequencer to craft exciting cutscenes

Sorelle: Environment Art

Set dressing with modular building designs, custom props, niagara systems, lighting, and foliage to realize a charming Sicilian town