Call of Duty: MW3 (Audio Design Internship)
Call of Duty: MW3 (Audio Design Internship)
Designed and implemented sound effects using Reaper and proprietary game and audio engines, APE and Audio Manager
- Incorporated physics-based destruction sound effects into 5 multiplayer maps: Derail, Estate, Favela, Invasion, and Terminal using CoD proprietary engine, APE, and custom CSV-based audio engine, Audio Manager
- Designed and implemented 10 ambient emitter sound effects for various mechanical environment props across campaign and multiplayer maps
- Refinined and edited 6 field recording sessions, adding metadata for seamless integration into Sledgehammer Games Audio Libraries