Call of Duty: MW3 (Audio Design Internship)

Designed and implemented sound effects using Reaper and proprietary game and audio engines, APE and Audio Manager

  • Incorporated physics-based destruction sound effects into 5 multiplayer maps: Derail, Estate, Favela, Invasion, and Terminal using CoD proprietary engine, APE, and custom CSV-based audio engine, Audio Manager
  • Designed and implemented 10 ambient emitter sound effects for various mechanical environment props across campaign and multiplayer maps
  • Refinined and edited 6 field recording sessions, adding metadata for seamless integration into Sledgehammer Games Audio Libraries